Feats/Life School/Cure

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Main > Feats > Life School > Cure

As a standard action, you may spend a spell point to touch a target and heal it an amount of damage equal to 1d8 + your caster level. This is a positive energy effect, and as such may be used to harm undead (Will half).

Cure Feats

Name Categories Prerequisites Benefit
Vivomancer Arcane Life School Gain the ability to cure and invigorate creatures.