Feats/Life School/Invigorate

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Main > Feats > Life School > Invigorate

As a standard action, you may invigorate a touched creature, granting them temporary hit points equal to your caster level (minimum: 1).

Unlike normal temporary hit points, this ability can only be used on an injured target and cannot raise a target’s current hit points plus their temporary hit points to be higher than their total hit points.

This benefit lasts for 1 hour. Temporary hit points, even from different sources, do not stack; only the highest bonus applies.

Invigorate Feats

Name Categories Prerequisites Benefit
Vivomancer Arcane Life School Gain the ability to cure and invigorate creatures.