Page values for "Equipment/Armor Spikes"
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"Equipment_Armors" values
1 row is stored for this pageProficiency | extra |
ACBonus | — |
MaxDex | — |
ACP | — |
ASF | — |
Speed | — |
"Equipment_Items" values
1 row is stored for this pageName | Armor Spikes |
Advanced | No |
Variant | No |
Category | Armors |
SubCategory | Extra |
Shop | armorsmith • armorer |
Description | Armor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. |
Note | An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right. |
CostGp | 50.0 |
Cost | 50 gp |
Weight | +10 lbs. |