Armor Spikes

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Main > Equipment > Armors > Armor Spikes
Proficiency AC Bonus Maximum
Dexterity
Bonus
Armor
Check
Penalty
Arcane
Spell
Failure
Speed Cost Weight
extra 50 gp +10 lbs.

Armor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack.

You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them.

Note: An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

🛈 Admin Notes

  • Category: Armors
  • SubCategory: Extra
  • Shops: armorsmith,armorer
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.