Armor Spikes
Main > Equipment |
Proficiency | AC Bonus | Maximum Dexterity Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Speed | Cost | Weight |
---|---|---|---|---|---|---|---|
extra | — | — | — | — | — | 50 gp | +10 lbs. |
Armor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack.
You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them.
🛈 Admin Notes
- Category: Armors
- SubCategory: Extra
- Shops: armorsmith,armorer
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.