Difference between revisions of "Combat Maneuvers/Dirty Trick"
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'''Action:''' standard action<br> | '''Action:''' standard action<br> | ||
'''Target:''' one opponent<br> | '''Target:''' one opponent<br> | ||
'''Feats:''' {{link_feat|Deft Maneuvers}}, {{link_feat|Greater Dirty Trick}} | '''Feats:''' {{link_feat|Deft Maneuvers}}, {{link_feat|Greater Dirty Trick}} | ||
Latest revision as of 01:17, 20 August 2021
Action: standard action
Target: one opponent
Feats: Deft Maneuvers, Greater Dirty Trick
This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time.
If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
Blinded, Clumsy 2, Deafened, Enfeebled 2, Slowed, or Stupefied 2.
This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action.
Dirty trick can be used to kick sand into an opponent’s face to blind him for 1 round, pull down an enemy’s pants to halve his speed, or hit a foe in a sensitive spot to make him enfeebled for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action.