Combat Maneuvers/Dirty Trick

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Action: standard action
Target: one opponent
Feats: Deft Maneuvers, Greater Dirty Trick


This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time.

If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:

Blinded, Clumsy 2, Deafened, Enfeebled 2, Slowed, or Stupefied 2.

This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action.

Dirty trick can be used to kick sand into an opponent’s face to blind him for 1 round, pull down an enemy’s pants to halve his speed, or hit a foe in a sensitive spot to make him enfeebled for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action.