Difference between revisions of "Combat Maneuvers/Dirty Trick"
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(Created page with "'''Action:''' standard action<br> '''Target:''' one opponent<br> '''Attack of Opportunity:''' yes<br> '''Feats:''' Deft Maneuvers, Greater Dirty Trick This maneuver...") |
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'''Target:''' one opponent<br> | '''Target:''' one opponent<br> | ||
'''Attack of Opportunity:''' yes<br> | '''Attack of Opportunity:''' yes<br> | ||
'''Feats:''' | '''Feats:''' {{link_feat|Deft Maneuvers}}, {{link_feat|Greater Dirty Trick}} | ||
Revision as of 14:38, 9 July 2021
Action: standard action
Target: one opponent
Attack of Opportunity: yes
Feats: Deft Maneuvers, Greater Dirty Trick
This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time.
If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
Blinded, Clumsy 2, Deafened, Enfeebled 2, Slowed(move), or Stupefied 2.
This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can be removed if the target spends a move action.
Dirty trick can be used to kick sand into an opponent’s face to blind him for 1 round, pull down an enemy’s pants to halve his speed, or hit a foe in a sensitive spot to make him enfeebled for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action.