Difference between revisions of "Feats"
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<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div> | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div> | ||
{{Grid|type=begin|cols=6|border=yes|center=yes}} {{link_feat|General}} | {{Grid|type=begin|cols=6|border=yes|center=yes}} {{link_feat|General}} | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Movement}} | |||
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Defense}} | {{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Defense}} | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]] | ||
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{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Weapon Training}} | {{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Weapon Training}} | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Support}} | {{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Support}} | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Animal Allies}} | |||
{{Grid|type=end}} | {{Grid|type=end}} | ||
<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Magical Subcategories</div> | <div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Magical Subcategories</div> | ||
{{Grid|type=begin | {{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/Arcane|Arcane Feats]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic Schools|Magic Schools]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic Schools|Magic Schools]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic|General Magic]] | |||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Item Creation|Item Creation]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Item Creation|Item Creation]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Meta-Magic|Meta-Magic]] | {{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Meta-Magic|Meta-Magic]] | ||
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Wild Magic}} | |||
{{Grid|type=end}} | {{Grid|type=end}} | ||
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|fields=CONCAT( '[[', _pageName, '|', Name, ']]' ) = Name,SubCategories=Categories,Prereq=Prerequisites,Short=Benefit | |fields=CONCAT( '[[', _pageName, '|', Name, ']]' ) = Name,SubCategories=Categories,Prereq=Prerequisites,Short=Benefit | ||
|where=Advanced = "no" | |where=Advanced = "no" | ||
|order by=Name | |||
|format=dynamic table | |format=dynamic table | ||
|limit=9000 | |limit=9000 | ||
|rows per page=25 | |rows per page=25 | ||
}} | }} |
Latest revision as of 20:15, 15 May 2022
Main > Feats |
While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.
Basic Categories
Martial Subcategories
Magical Subcategories
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Name | Categories | Prerequisites | Benefit |
Abjurer | Arcane • Protection • School | — | Gain the ability to create barriers or deflecting aegis. |
Acrobatic Mount | Combat • Ride | Ride | Move your mount easier through threatened squares. |
Active Camouflage | Combat | Scout | Gain bonus to Stealth when ending your turn in cover different from where your started. |
Adept Climber | Athletics • Combat | Athletics | Climb faster and safer. |
Adept Flier | Athletics • Combat | Athletics | Reduce effects of wind and low speed while flying. |
Adept Jumper | Athletics • Combat | Athletics | Reduce the effective height of falls. |
Adept Runner | Athletics • Combat | Athletics | Run faster and jump farther. |
Adept Swimmer | Athletics • Combat | Athletics | Swim faster and hold breath while exerting yourself. |
Aerial Trip | Combat | BAB +5, Deft Maneuvers | You can trip flying creatures causing them to fall. |
Alchemist | Combat | — | Learn to brew alchemical formulae. |
Aligned Liquid | Combat | Alchemist | Create thrown flask which deals damage to specific creature based on alignment. |
Animal Accomplish | Combat • Ride • Tame | — | Your animal ally may aid your combat maneuvers. |
Animal Bodyguard | Combat • Ride • Tame | — | You and your animal ally may aid each other's AC. |
Animal Doubleteam | Combat • Ride • Tame | — | Make a free attack against an enemy when your animal ally succeeds on a combat maneuver. |
Animal Empathy | Combat • Tame | Tame Animal | You can improve the attitude of an animal. |
Archery Training | Combat • Weapon Training | — | Gain proficiency in bows and crossbows. |
Armored Mount | Combat • Ride | Ride | Your mount gains temporary hit points and bonus AC. |
Athletics | Athletics • Combat • Style | — | Become a master of movement. |
Axe Training | Combat • Weapon Training | — | Gain proficiency in axes, picks and axe polearms. |
Axe Training | Combat • Weapon Training | — | Gain proficiency in axes, picks and axe polearms. |
Barrage | Combat | — | Gain the ability to make an additional ranged attack per turn. |
Barroom Fighter | Combat | — | Gain expertise in improvised weapons and hard drinking. |
Battering Defense | Combat | Shield Fighter | Dealing damage batters an opponent that missed an attack. |
Battle Mage | Arcane • Destruction • School | — | Gain the ability to create destructive blasts. |
Bee Keeper | Combat • Tame | Tame Animal | You may tame creatures with the swarm subtype. |
Berserker | Combat | — | Gain temporary hit points each turn, and gain a special attack that inflicts battered. |
Blades Training | Combat • Weapon Training | — | Gain proficiency in swords and daggers. |
Blind-Fight | Combat | — | Halve miss chance for concealment. |
Blockade | Combat | Shield Fighter | Expend your martial focus to gain Evasion. |
Bolster Beast | Combat • Tame | Tame Animal | Train tamed creatures to gain additional HD. |
Bouncing Shot | Combat • Snipe | Sniper | Bounce you attacks of surfaces to hit targets behind cover. |
Boxing | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn the counterpunch. |
Brace And Overrun | Combat | Brute Fighter | Boost your overrun CMB with shield or weapon bonuses. |
Breaking Blast | Combat | Sniper | Your ranged attack deals full damage to objects. |
Broad Skills | Combat • Tame | Tame Animal | Tame any creature of animal intelligence, as well as mindless oozes, plants and vermin. |
Bronco Buster | Combat • Ride | Ride | You may attempt to use any nearby animal as a mount. |
Brutal Manhandle | Combat | Brute Fighter | Apply two manhandle talents to a combat maneuver |
Brutal Manhandle | Combat | Brute Fighter | Apply two manhandle talents to a combat maneuver |
Brute Fighter | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and learn to shove the enemy. |
Brute Robbery | Combat • Manhandle | Brute Fighter | Disarm or steal from a foe you've moved with a combat maneuver. |
Brute Takedown | Combat • Manhandle | Brute Fighter | Grapple a foe you've moved with a combat maneuver. |
Brute Throw | Combat • Manhandle | Brute Fighter | Throw a foe prone that you've moved with a combat maneuver. |
Burly | Brute Fighter | Do not gain shove, but gain Muscular Surge | |
Careful Caster | Arcane • Wild Magic | Casting class feature | Reduce wild magic chance by increasing casting time. |
Catch Blade | Combat • Deflect | Shield Fighter | Trap an attacker's weapon with your shield. |
Challenge | Combat • Guardian | Guardian | Gain the ability to challenge enemies. |
Classic Substances | Arcane • Creation | Creator | Create glass, water, stone and metal and more. |
Cleave | Combat | — | Make an additional attack if the first one hits. |
Close Quarters Shooter | Sniper | Only make deadly shots within 30 ft., but gain Push Shot. | |
Combat Casting | Arcane | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
Command | Arcane • Mind | — | Directly control another creature’s body. |
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Complex Illusion | Arcane • Illusion | Trickster | Split your illusions into multiple distinct creature or objects. |
Conjurer | Arcane • Conjuration • School | — | You can reanimate the dead and make ranged negative energy attacks. |
Coordinated Animal Attack | Combat • Ride • Tame | — | Your animal ally may attack when you do. |
Counterspell | Arcane | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
Cover Ally | Combat | Shield Fighter | Use active defense to protect allies. |
Covering Fire | Combat | Sniper | Threaten a distant area with a ranged weapon, allowing you to make reactions against enemies in that area. |
Creator | Arcane • Creation • School | — | Gain the ability to alter, create and destroy matter. |
Crossbow Mastery | Combat | Dex 15, Barrage, Rapid Reload | Reload crossbow as free action and make full attacks. |
Daylight | Arcane • Illusion | Trickster | Add light to your illusions. |
Deadly Dart | Combat | Trapper | Your dart traps become more deadly. |
Deadly Strike | Combat | Scout | Deal extra damage when attacking from Stealth. |
Decoy | Arcane • Illusion | Trickster | Create one or more illusionary decoys to distract enemies. |
Deflect Arrows | Combat • Unarmed Combatant | Dex 13, one Unarmed Combatant feat | Avoid one ranged attack per round. |
Deflecting Shield | Combat | — | Your shield bonus to AC applies against touch attacks. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Discern Condition | Combat | Scout | Use Scout to learn the approximate health and hit points remaining of a creature. |
Discern Illusions | Combat | Scout | Gain bonus Will saves against illusions equal to 1/2 your ranks in Perception (minimum 1). |
Discern Tells | Combat | Scout | Gain a bonus to Sense Motive and MMD equal to half your ranks in Perception against scouted creatures. |
Disorienting Push | Combat • Manhandle | Brute Fighter | Slow a foe you've moved with a combat maneuver. |
Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2. |
Dizzy Spin | Combat • Manhandle | Brute Fighter | Dazzle a foe you've moved with a combat maneuver. |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
Dominoes | Combat | Brute Fighter | Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies. |
Drop Foe | Combat • Manhandle | Brute Fighter | Trip a foe that you've moved with a combat maneuver. |
Dual-Wielding | Combat | — | Make an additional attack with your off-hand. |
Duelist | Combat | — | Add bleed damage to your attacks. |
Earth Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate earth. |
Earthquake Stomp | Combat | Brute Fighter | Trip all foes around you with a single stomp. |
Empowered Reanimate | Arcane • Death | Necromancer | All creatures you reanimate gain +4 Strength and Dexterity. |
Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
Enhancer | Arcane • Enhancement • School | — | Gain the ability to grant equipment an enhancement bonus. |
Enlarged Illusion | Arcane • Illusion | Trickster | Increase your illusion’s maximum size by one size category. |
Enthral | Arcane • Mind | — | Cause a creature to regard you as its friend. |
Archery Training, Exotic | Combat • Weapon Training | Proficiency in 2 bows and/or crossbows | Gain proficiency in exotic bows and crossbows. |
Axe Training, Exotic | Combat • Weapon Training | Proficiency in 4 axe weapons | Gain proficiency in exotic axes, picks and axe polearms. |
Blades Training, Exotic | Combat • Weapon Training | Proficiency in 4 blade weapons | Gain proficiency in exotic swords. |
Hammer Training, Exotic | Combat • Weapon Training | Proficiency in 4 hammer weapons | Gain proficiency in exotic hammer and chain weapons. |
Polearm Training, Exotic | Combat • Weapon Training | Proficiency in 4 spears or polearms | Gain proficiency in various exotic spears and polearms. |
Street Training, Exotic | Combat • Weapon Training | Proficiency in 4 street weapons | Gain proficiency in various exotic light and nonlethal weapons. |
Expanded Charm | Arcane • Mind | — | Your charms may affect any creature with a mind. |
Explosive Orb | Arcane • Blast Shape • Destruction | Battle Mage | Shape your destructive blasts into a burst effect |
Extensive Defense | Combat | Shield Fighter | Expend martial focus to gain active defense against all valid attacks until start of next turn. |
Extra Spell Points | Arcane | — | Your spell pool total increases by 2. |
Faithful Friend | Combat • Ride • Tame | — | Increase aid bonus by 1 from you or your animal ally. |
Far Shot | Combat | — | Decrease range penalties by half. |
Fencing | Combat | — | Deal extra damage to flanked enemies. |
Find Gap | Combat | Scout | Scouted creatures have decreased AC for a number of rounds. |
Finesse Fighting | Combat | — | Use Dexterity instead of Strength when calculating your melee attack roll. |
Fire Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate fire. |
Fleet | — | — | Your base speed increases by 5 feet |
Flexible Cover | Combat | — | Your shield bonus to AC applies against touch attacks. |
Flyby Attack | — | Fly speed | Can make an attack before and after moving while flying |
Focused Might | Combat | Brute Fighter | Regain martial focus when you shove. |
Focusing Connection | Combat • Ride • Tame | — | Regain martial focus by touching your animal ally. |
Focusing Formula | Combat | Alchemist | Create concoction which restores martial focus as a move action. |
Focusing Reload | Combat | Sniper | Regain martial focus when reloading your weapon. |
Follow-Through | Combat | Brute Fighter | Make a bull rush or reposition maneuver after each successful attack. |
Followers | Combat • Followers • Style | — | Gain a group of followers |
Forced Rebound | Combat • Deflect | Shield Fighter | When an enemy misses, make a bull rush. |
Forge | Arcane • Creation | Creator | Gain the ability to change the shape of items. |
Geomancer | Arcane • Geomancy • School | — | Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water. |
Gladiator | Combat | — | Learn to employ boast abilities, and demoralize multiple enemies at once. |
Grease | Combat | Alchemist | Create magical grease which aids escape and hinders movement. |
Great Fortitude | — | — | +2 bonus on Fortitude saving throws |
Great Senses | Combat | Scout | Gain a number of ranks in Perception equal to your level. |
Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
Greater Deflect | Combat | Shield Fighter | Expend martial focus to apply two deflect feats to active defense instead of one. |
Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
Greater Dirty Trick | Combat | Dex 13, BAB +6 or Thievery 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
Greater Grapple | Combat • Unarmed Combatant | BAB +6, one Unarmed Combatant feat | Gain the ability to pin opponents in a grapple. |
Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Greater Shove | Combat | Brute Fighter | Add 1/2 BAB to shove damage. |
Greater Steal | Combat | Dex 13, BAB +6 or Thievery, Deft Maneuvers | Enemies don’t notice theft until after combat. |
Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Greater Trainer | Combat • Tame | Tame Animal | Increase the total HD you may have tamed by 1/rank of Animal Ken. |
Greater Trip | Combat | Dex 13, BAB +6 or Thievery, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
Group Charm | Arcane • Mind | — | Your charms may affect multiple creatures. |
Guardian | Combat • Guardian • Style | — | Gain a delayed damage pool, and either the challenge or patrol ability. |
Guided Maneuver | Combat • Ride | Ride | Your mount may use your combat maneuver bonus and feats. |
Hammer Training | Combat • Weapon Training | — | Gain proficiency in hammers and chain weapons. |
Hammer | Combat | Brute Fighter | Creatures take damage when forced to move into wall or other creatures. |
Hardened Shield | Combat | — | Your shield gains a hardness bonus equal to your BAB. |
Harvest Parts | Skill | Survival 1 rank | Use Survival skill to harvest poison or body parts from dead creatures. |
Head Shot | Combat • Snipe | Sniper | Kill a target when dealing damage equal to 50% of its hp. |
Heightened Awareness | Skill | Perception 1 rank | Detect magical auras with Perception. |
Hidden Appearance | Skill | Stealth 1 rank | You may use Stealth in place of Deception checks to change your appearance. |
Hidden Eyes | Scout | Lose the ability to Scout, but gain Active Camouflage. | |
Hidden Focus | Combat | Scout | Regain martial focus when successfully hiding. |
Hindering Projectiles | Combat • Snipe | Sniper | Leave projectiles stuck in the target to hinder its actions. |
Hostile Movement | Combat | Brute Fighter | May move creatures into dangerous spaces with combat maneuvers. |
Identify Rhythms | Combat | Scout | Gain AC bonus against scouted creatures. |
Identify Structural Hazards | Skill | Perception 1 rank | Use Perception in place of Lore when identifying hazards. |
Illusionary Disguise | Arcane • Illusion | Trickster | Make a creature and object appear as something or someone else |
Illusionary Odor | Arcane • Illusion • Sensory | Trickster | Add smell and taste to your illusions. |
Illusionary Sound | Arcane • Illusion • Sensory | Trickster | Add sound to your illusions. |
Illusionary Touch | Arcane • Illusion • Sensory | Trickster | Add feeling of touch or pain to your illusions. |
Improved Acid Flask | Combat | Alchemist | Create an acid flask with improved damage. |
Improved Alchemist Fire | Combat | Alchemist | Create an alchemist fire with improved damage. |
Improved Bottled Lightning | Combat | Alchemist | Create bottled lightning with improved damage. |
Improved Flash Powder | Combat | Alchemist | Create flash powder which blinds all within a 10-ft. radius. |
Improved Fuse Grenade | Combat | Alchemist | Create a fuse which deals 4d6+ damage within a 20-ft. radius after 1d3 rounds delay. |
Great Fortitude, Improved | — | Great Fortitude | Once per day you may reroll a Fortitude save |
Improved Initiative | — | — | +4 bonus on initiative checks |
Iron Will, Improved | — | Iron Will | Once per day you may reroll a Will save |
Improved Itching Powder | Combat | Alchemist | Create an itching powder which causes a -2 penalty to most rolls. |
Lightning Reflexes, Improved | — | Lightning Reflexes | Once per day you may reroll a Reflexes save |
Improved Shield Bash | Combat | — | You do not lose your shield bonus when shield bashing. |
Improved Sneezing Powder | Combat | Alchemist | Create an sneezing powder which causes opponents to lose their standard action. |
Improved Tanglefoot Bag | Combat | Alchemist | Create an tanglefoot bag which immobilizes an opponent. |
Improved Thunderstone | Combat | Alchemist | Create an tanglefoot bag which immobilizes an opponent. |
Influence | Combat | Int 13, Deception 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
Infuse Item | Arcane • Item Creation | Caster level 1st, Store Spell | Infuse armors, rings, shield, weapons and other items with permanent magic. |
Inspired Surge | Arcane • Wild Magic | Casting class feature | Increase wild magic chance by 100% to add a feat to a magical effect. |
Interposing Shield | Combat | Shield Fighter | Creatures protected by your active defense gain damage reduction. |
Iron Will | — | — | +2 bonus on Will saving throws |
Jarring Block | Combat • Deflect | Shield Fighter | When an enemy misses, make a disarm attempt. |
Kinetomancer | Arcane • Force • School | — | Gain the ability to lift and move objects through magic. |
Lancer | Combat | — | Gain the ability to impale your opponents. |
Larger Creation | Arcane • Creation | Creator | Double the size of the objects you can alter or create. |
Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
Leadership | Combat • Leadership • Style | — | Gain a cohort or a group of followers |
Lightning Reflexes | — | — | +2 bonus on Reflex saving throws |
Limited Creation | Creator | Lose the ability to Alter or Create | |
Lingering Illusion | Arcane • Illusion | Trickster | Maintain an illusion without concentration. |
Lookout | Combat • Ride • Tame | — | Share your Perception checks with your animal allies. |
Lurker | Skill | Stealth 1 rank | Blindsight and other special senses don't automatically foil your Stealth. |
Manipulate Aura | Arcane • Illusion | Trickster | Change or hide a creature or object’s magical aura. |
Manyshot | Combat | Dex 17, BAB +6, Barrage | Shoot two arrows simultaneously. |
Mass Handle | Combat • Tame | Tame Animal | Handle or push an additional tame creature with the same action. |
Material Focus | Creator | Only create and alter objects of a single substance | |
Meat Shield | Combat • Ride | Ride | Use your mount as total cover against a ranged attack. |
Mentalist | Arcane • Mind • School | — | Gain the ability to cast charms. |
Metal Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate metal. |
Monster Tamer | Tame Animal | Lose ability to tame animals, but tame a different creature type. | |
Muscular Surge | Combat | Brute Fighter | Temporarily increase your strength bonus by up to you base attack bonus. |
Necromancer | Arcane • Death • School | — | You can reanimate the dead and make ranged negative energy attacks. |
Necromantic Limit | Necromancer | Lose the ability to Ghost Strike or Reanimate | |
Nimble Moves | — | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Obscure Senses | Arcane • Illusion | Trickster | Make creatures and objects harder to see. |
Offensive Rider | Ride | Lose the cover or defensive rider reactions, but gain Skirmish Rider. | |
Open Hand | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and trip opponents as a move action. |
Pack Attack | Combat • Tame | Tame Animal | Increase the bonus from flanking with your tamed creatures by +2. |
Panacea | Combat | Alchemist | Create a potion to remove a single negative condition. |
Parting Shot | Combat | Dex 13, BAB +6, Dodge, Sniper, Shoot On The Run | Make a ranged attack when withdrawing. |
Patrol | Combat • Guardian | Guardian | Gain the ability to extend your threatened area. |
Perfect Shot | Combat | Sniper | Re-roll a result of 1 on a ranged attack roll once per round. |
Perpetual Motion | Combat • Manhandle | Brute Fighter | Further move a foe you've moved with a combat maneuver. |
Piercing Eye | Combat | Scout | Reduce an opponent's AC bonus from concealment. |
Piercing Shot | Combat • Snipe | Sniper | Hit a second target behind your first target. |
Pinning Shot | Combat • Snipe | Sniper | Immobilize a target with a ranged attack, in addition to your normal damage. |
Plant Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate plants. |
Point-Blank Master | Combat | Barrage, Weapon Focus, Weapon Specialization with the selected weapon group | Do not provoke attacks of opportunity while firing with ranged weapon. |
Poisoner | Combat | — | Learn to brew poisons. |
Polearm Training | Combat • Weapon Training | — | Gain proficiency in various spears and polearms. |
Powerful Charm | Arcane • Mind | — | Gain ability to cast Powerful charms. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Punch Block | Combat | Shield Fighter | Replace your AC score with the result of an attack roll. |
Purposeful Training | Combat • Tame | Tame Animal | Grant a tamed creature a general purpose, and learn to retrain skills and feat. |
Push Shot | Combat • Snipe | Sniper | Bull rush with a ranged attack, in addition to normal damage. |
Quick Draw | Combat | BAB +1 | Draw your weapons as a free action. |
Quick Force | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as move or swift action. |
Ranged Illusion | Arcane • Illusion | Trickster | Increase the distance by which you may manifest an illusion or trick. |
Ranged Mind | Arcane • Mind | — | Increase the range you may charm targets by 1 step. |
Rapid Handle | Ride • Skill • Tame | Animal Ken 1 rank | Reduce the time required to handle or push an animal ally by 1 step. |
Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
Rapid Trap Placement | Combat | Trapper | Decrease the time to place a trap by 1 step. |
Reactive Defense | Combat | — | While your doing total defense, you may make attacks of opportunity against creatures that miss you. |
Redirecting Shield | Combat • Deflect | Shield Fighter | When an enemy misses redirect the attack to another creature. |
Reflexive Stealth | Combat | Scout | Hide when avoiding an area attack, even if in the open. |
Ride | Combat • Ride | — | Improves your ability to ride animals. |
Run | — | — | Run at 5 times your normal speed. |
Sacrificial Shield | Combat • Deflect | Shield Fighter | Make an attack hit your shield instead of you. |
Scoundrel | Combat | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
Scout | Combat | — | Gain the ability to identify a creature’s weaknesses using Perception. |
Sense And Resist Scrying | Combat | Scout | Detect scrying attack against or near you. |
Shapeshifter | Alteration • Arcane • School | — | You gain the power to shapeshift yourself and others. |
Shattering Shot | Combat • Snipe | Sniper | Sunder with a ranged attack. |
Shield Fighter | Combat | — | Actively increase your shield bonus against attacks. |
Shield Shot | Combat • Snipe | Sniper | When hitting an enemy with a shield, the shield is disabled in addition to normal damage. |
Shield Skate | Combat | Shield Fighter | Use shield to gain a 10 ft. speed bonus, and make Overrun attempts against creatures in your path. |
Shielded Focus | Combat | Shield Fighter | Regain martial focus when an attack misses an active defense recipient, or when you fight defensively. |
Shift Weight | Combat | Brute Fighter | Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack. |
Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Sniper | Make ranged attack at any point during movement. |
Sight Beyond Sight | Combat | Scout | Temporarily gain blindsense or blindsight. |
Silence | Arcane • Illusion | Trickster | Suppress the ability to make noise. |
Simple Weapons Training | Combat • Weapon Training | — | Gain proficiency in various simple bludgeoning weapons. |
Skill Focus | Skill | — | +3 bonus on one skill |
Skirmish Rider | Combat • Ride | Ride | You and your mount may attack during movement. |
Smash | Combat | Brute Fighter | Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition. |
Smashing Counter | Combat • Deflect | Shield Fighter | When an enemy misses, make a shield bash. |
Sniper Shot | Combat | Sniper | Add two snipe feats to a deadly shot. |
Sniper | Combat | — | Make a deadly shot for +1d10 damage, and shoot into melee without penalty. |
Somnambulance | Combat | Scout | Ignore the penalties of being asleep. |
Spirited Runner | — | Dex 15, Endurance | You can turn while running. |
Spring Attack | — | Dex 13, BAB +4, Dodge | Move before and after a melee attack |
Stampede | Combat | Brute Fighter | Count as trained when make Bull Rush or Overrun as part of a charge. |
Steady Handler | Combat • Ride • Tame | — | Expend martial focus to take 15 on an Animal Ken checks. |
Steady Shot | Combat • Snipe | Sniper | Ignore all cover and concealment less than 100%. |
Step Up | — | BAB +1 | Take a 5-foot step as an immediate action |
Store Spell | Arcane • Item Creation | Caster level 1st | Create magic scrolls and potions. |
Street Training | Combat • Weapon Training | — | Gain proficiency in various light and nonlethal weapons. |
Subtlety | Arcane • Mind | — | Your targets may not notice failed charm attempts. |
Sudden Acuity | Combat | Scout | Gain bonus to Perception checks equal to 1/2 your ranks in Stealth when scouting or doing active Perception. |
Tame Animal | Combat • Tame | — | Improves your ability to tame animals. |
Target Weakness | Combat | Scout | Change your weapon damage type against scouted creatures with vulnerabilities or resistances. |
Targeted Assault | Combat | Sniper | Ignore part of a target's resistance or hardness. |
Threading The Needle | Combat • Snipe | Sniper | Dazzle or blind targets with a ranged attack in addition to normal damage. |
Throwing Weapon Training | Combat • Weapon Training | — | Gain proficiency in wide variety of throwing weapons. |
Thunder Blast | Arcane • Blast Type • Destruction | Battle Mage | You can deafen enemies with your sonic blasts |
Toughness | — | — | +3 hit points, +1 per Hit Die beyond 3. |
Track The Scene | Skill | Perception 1 rank, Tracker | Gain a bonus to Perception when following tracks, and gain more information about the tracked creatures. |
Tracker | Skill | Perception 1 rank | Allows you to follow tracks when the DC is higher than 10. |
Trap Technician | Combat • Snipe | Sniper | Disable devices and jam locks with a ranged attack. |
Trap Wielder | Combat | Trapper | Apply a trap directly against a creature. |
Trapper | Combat | — | Set up snares and improvised dart traps. |
Trickster | Arcane • Illusion • School | — | You can create simple silent illusions. |
Trip Shot | Combat • Snipe | Sniper | Trip a target with a ranged attack, in addition to your normal damage. |
Unblockable | Combat | Sniper | Bypass effects that would block your ranged attack. |
Uncanny Dodge | Combat | Scout | Gain the uncanny dodge or improved uncanny dodge ability. |
Unimpeded Positioning | Combat | Scout | Ignore non-magical difficult terrain, and move 10 ft. when reloading a weapon. |
Unstoppable | Combat | — | During a charge bypass creatures and burst through obstacles |
Vaulting Flank | Combat • Ride | Ride | Train your mount in a technique to fight foes while flanking with you. |
Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
Vivomancer | Arcane • Life • School | — | Gain the ability to cure and invigorate creatures. |
War Mage | Arcane • School • War | — | Gain the ability to create magical totems. |
Warleader | Combat | — | Learn to employ shouts and tactics, and gain training in Diplomacy. |
Water Geomancy | Arcane • Geomancy | Geomancer | Gain the ability to manipulate water. |
Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single weapon group. |
Weapon Shot | Combat • Snipe | Sniper | Disarm a target with a ranged attack, in addition to your normal damage. |
Weapon Specialization | Combat | BAB +4, Weapon Focus with the selected weapon group | Gain +2 damage when using chosen weapon group. |
Wild Rider | Combat • Ride • Tame | Ride | Any creature you mount counts as tame and combat trained. |
Wind Reader | Combat | Scout | Half the penalties to ranged attacks inflicted by wind, rain, or other weather. |
Wrestling | Combat • Unarmed Combatant | — | Becomes an unarmed combatant and snag opponents as a swift action. |