Difference between revisions of "Feats"

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<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div>
<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Basic Categories</div>
{{Grid|type=begin|cols=6|border=yes|center=yes}} {{link_feat|General}}
{{Grid|type=begin|cols=6|border=yes|center=yes}} {{link_feat|General}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Movement}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Defense}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Defense}}
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Skill|Skill-Oriented]]
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<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Martial Subcategories</div>
<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Martial Subcategories</div>
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/Combat|Combat Feats]]
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/Combat|Combat Feats]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Combat Styles|Combat Styles]]
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Melee}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Melee}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Ranged}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Ranged}}
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Combat Styles|Combat Styles]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Unarmed Combatant|Unarmed]]
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Maneuvers}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Maneuvers}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Equipment}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Equipment}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Weapon Training}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Weapon Training}}
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Unarmed Combatant|Unarmed]]
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Support}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Support}}
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Animal Allies}}
{{Grid|type=end}}
{{Grid|type=end}}


<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Magical Subcategories</div>
<div style="text-align:center; background-color: #eaecf0; padding: 0.6em;">Magical Subcategories</div>
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/Magic|General Magic]]
{{Grid|type=begin|cols=6|border=yes|center=yes}} [[Feats/Arcane|Arcane Feats]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Arcane|Arcane Feats]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic Schools|Magic Schools]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic Schools|Magic Schools]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Magic|General Magic]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Item Creation|Item Creation]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Item Creation|Item Creation]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Meta-Magic|Meta-Magic]]
{{Grid|type=div|cols=6|border=yes|center=yes}} [[Feats/Meta-Magic|Meta-Magic]]
{{Grid|type=div|cols=6|border=yes|center=yes}} {{link_feat|Wild Magic}}
{{Grid|type=end}}
{{Grid|type=end}}


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|fields=CONCAT( '[[', _pageName, '|', Name, ']]' ) = Name,SubCategories=Categories,Prereq=Prerequisites,Short=Benefit
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|where=Advanced = "no"
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}}

Latest revision as of 20:15, 15 May 2022

Main > Feats

While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class.

Basic Categories
Martial Subcategories
Magical Subcategories


Name Categories Prerequisites Benefit
Name Categories Prerequisites Benefit
Abjurer Arcane Protection School Gain the ability to create barriers or deflecting aegis.
Acrobatic Mount Combat Ride Ride Move your mount easier through threatened squares.
Active Camouflage Combat Scout Gain bonus to Stealth when ending your turn in cover different from where your started.
Adept Climber Athletics Combat Athletics Climb faster and safer.
Adept Flier Athletics Combat Athletics Reduce effects of wind and low speed while flying.
Adept Jumper Athletics Combat Athletics Reduce the effective height of falls.
Adept Runner Athletics Combat Athletics Run faster and jump farther.
Adept Swimmer Athletics Combat Athletics Swim faster and hold breath while exerting yourself.
Aerial Trip Combat BAB +5, Deft Maneuvers You can trip flying creatures causing them to fall.
Alchemist Combat Learn to brew alchemical formulae.
Aligned Liquid Combat Alchemist Create thrown flask which deals damage to specific creature based on alignment.
Animal Accomplish Combat Ride Tame Your animal ally may aid your combat maneuvers.
Animal Bodyguard Combat Ride Tame You and your animal ally may aid each other's AC.
Animal Doubleteam Combat Ride Tame Make a free attack against an enemy when your animal ally succeeds on a combat maneuver.
Animal Empathy Combat Tame Tame Animal You can improve the attitude of an animal.
Archery Training Combat Weapon Training Gain proficiency in bows and crossbows.
Armored Mount Combat Ride Ride Your mount gains temporary hit points and bonus AC.
Athletics Athletics Combat Style Become a master of movement.
Axe Training Combat Weapon Training Gain proficiency in axes, picks and axe polearms.
Axe Training Combat Weapon Training Gain proficiency in axes, picks and axe polearms.
Barrage Combat Gain the ability to make an additional ranged attack per turn.
Barroom Fighter Combat Gain expertise in improvised weapons and hard drinking.
Battering Defense Combat Shield Fighter Dealing damage batters an opponent that missed an attack.
Battle Mage Arcane Destruction School Gain the ability to create destructive blasts.
Bee Keeper Combat Tame Tame Animal You may tame creatures with the swarm subtype.
Berserker Combat Gain temporary hit points each turn, and gain a special attack that inflicts battered.
Blades Training Combat Weapon Training Gain proficiency in swords and daggers.
Blind-Fight Combat Halve miss chance for concealment.
Blockade Combat Shield Fighter Expend your martial focus to gain Evasion.
Bolster Beast Combat Tame Tame Animal Train tamed creatures to gain additional HD.
Bouncing Shot Combat Snipe Sniper Bounce you attacks of surfaces to hit targets behind cover.
Boxing Combat Unarmed Combatant Becomes an unarmed combatant and learn the counterpunch.
Brace And Overrun Combat Brute Fighter Boost your overrun CMB with shield or weapon bonuses.
Breaking Blast Combat Sniper Your ranged attack deals full damage to objects.
Broad Skills Combat Tame Tame Animal Tame any creature of animal intelligence, as well as mindless oozes, plants and vermin.
Bronco Buster Combat Ride Ride You may attempt to use any nearby animal as a mount.
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brutal Manhandle Combat Brute Fighter Apply two manhandle talents to a combat maneuver
Brute Fighter Combat Unarmed Combatant Becomes an unarmed combatant and learn to shove the enemy.
Brute Robbery Combat Manhandle Brute Fighter Disarm or steal from a foe you've moved with a combat maneuver.
Brute Takedown Combat Manhandle Brute Fighter Grapple a foe you've moved with a combat maneuver.
Brute Throw Combat Manhandle Brute Fighter Throw a foe prone that you've moved with a combat maneuver.
Burly Brute Fighter Do not gain shove, but gain Muscular Surge
Careful Caster Arcane Wild Magic Casting class feature Reduce wild magic chance by increasing casting time.
Catch Blade Combat Deflect Shield Fighter Trap an attacker's weapon with your shield.
Challenge Combat Guardian Guardian Gain the ability to challenge enemies.
Classic Substances Arcane Creation Creator Create glass, water, stone and metal and more.
Cleave Combat Make an additional attack if the first one hits.
Close Quarters Shooter Sniper Only make deadly shots within 30 ft., but gain Push Shot.
Combat Casting Arcane Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks.
Command Arcane Mind Directly control another creature’s body.
Compelling Maneuvers Combat Int 13 You can perform antagonize, demoralize, distract and feint attempts as a move action.
Complex Illusion Arcane Illusion Trickster Split your illusions into multiple distinct creature or objects.
Conjurer Arcane Conjuration School You can reanimate the dead and make ranged negative energy attacks.
Coordinated Animal Attack Combat Ride Tame Your animal ally may attack when you do.
Counterspell Arcane Casting class feature, 3rd caster level or higher Counter magic with your own magical abilities.
Cover Ally Combat Shield Fighter Use active defense to protect allies.
Covering Fire Combat Sniper Threaten a distant area with a ranged weapon, allowing you to make reactions against enemies in that area.
Creator Arcane Creation School Gain the ability to alter, create and destroy matter.
Crossbow Mastery Combat Dex 15, Barrage, Rapid Reload Reload crossbow as free action and make full attacks.
Daylight Arcane Illusion Trickster Add light to your illusions.
Deadly Dart Combat Trapper Your dart traps become more deadly.
Deadly Strike Combat Scout Deal extra damage when attacking from Stealth.
Decoy Arcane Illusion Trickster Create one or more illusionary decoys to distract enemies.
Deflect Arrows Combat Unarmed Combatant Dex 13, one Unarmed Combatant feat Avoid one ranged attack per round.
Deflecting Shield Combat Your shield bonus to AC applies against touch attacks.
Deft Maneuvers Combat Dex 13 You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
Discern Condition Combat Scout Use Scout to learn the approximate health and hit points remaining of a creature.
Discern Illusions Combat Scout Gain bonus Will saves against illusions equal to 1/2 your ranks in Perception (minimum 1).
Discern Tells Combat Scout Gain a bonus to Sense Motive and MMD equal to half your ranks in Perception against scouted creatures.
Disorienting Push Combat Manhandle Brute Fighter Slow a foe you've moved with a combat maneuver.
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2.
Dizzy Spin Combat Manhandle Brute Fighter Dazzle a foe you've moved with a combat maneuver.
Dodge Combat Dex 13 +1 dodge bonus to AC.
Dominoes Combat Brute Fighter Foes that you've moved with a combat maneuver provokes an attack of opportunity from your allies.
Drop Foe Combat Manhandle Brute Fighter Trip a foe that you've moved with a combat maneuver.
Dual-Wielding Combat Make an additional attack with your off-hand.
Duelist Combat Add bleed damage to your attacks.
Earth Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate earth.
Earthquake Stomp Combat Brute Fighter Trip all foes around you with a single stomp.
Empowered Reanimate Arcane Death Necromancer All creatures you reanimate gain +4 Strength and Dexterity.
Endurance +4 bonus on checks to avoid nonlethal damage.
Enhancer Arcane Enhancement School Gain the ability to grant equipment an enhancement bonus.
Enlarged Illusion Arcane Illusion Trickster Increase your illusion’s maximum size by one size category.
Enthral Arcane Mind Cause a creature to regard you as its friend.
Archery Training, Exotic Combat Weapon Training Proficiency in 2 bows and/or crossbows Gain proficiency in exotic bows and crossbows.
Axe Training, Exotic Combat Weapon Training Proficiency in 4 axe weapons Gain proficiency in exotic axes, picks and axe polearms.
Blades Training, Exotic Combat Weapon Training Proficiency in 4 blade weapons Gain proficiency in exotic swords.
Hammer Training, Exotic Combat Weapon Training Proficiency in 4 hammer weapons Gain proficiency in exotic hammer and chain weapons.
Polearm Training, Exotic Combat Weapon Training Proficiency in 4 spears or polearms Gain proficiency in various exotic spears and polearms.
Street Training, Exotic Combat Weapon Training Proficiency in 4 street weapons Gain proficiency in various exotic light and nonlethal weapons.
Expanded Charm Arcane Mind Your charms may affect any creature with a mind.
Explosive Orb Arcane Blast Shape Destruction Battle Mage Shape your destructive blasts into a burst effect
Extensive Defense Combat Shield Fighter Expend martial focus to gain active defense against all valid attacks until start of next turn.
Extra Spell Points Arcane Your spell pool total increases by 2.
Faithful Friend Combat Ride Tame Increase aid bonus by 1 from you or your animal ally.
Far Shot Combat Decrease range penalties by half.
Fencing Combat Deal extra damage to flanked enemies.
Find Gap Combat Scout Scouted creatures have decreased AC for a number of rounds.
Finesse Fighting Combat Use Dexterity instead of Strength when calculating your melee attack roll.
Fire Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate fire.
Fleet Your base speed increases by 5 feet
Flexible Cover Combat Your shield bonus to AC applies against touch attacks.
Flyby Attack Fly speed Can make an attack before and after moving while flying
Focused Might Combat Brute Fighter Regain martial focus when you shove.
Focusing Connection Combat Ride Tame Regain martial focus by touching your animal ally.
Focusing Formula Combat Alchemist Create concoction which restores martial focus as a move action.
Focusing Reload Combat Sniper Regain martial focus when reloading your weapon.
Follow-Through Combat Brute Fighter Make a bull rush or reposition maneuver after each successful attack.
Followers Combat Followers Style Gain a group of followers
Forced Rebound Combat Deflect Shield Fighter When an enemy misses, make a bull rush.
Forge Arcane Creation Creator Gain the ability to change the shape of items.
Geomancer Arcane Geomancy School Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.
Gladiator Combat Learn to employ boast abilities, and demoralize multiple enemies at once.
Grease Combat Alchemist Create magical grease which aids escape and hinders movement.
Great Fortitude +2 bonus on Fortitude saving throws
Great Senses Combat Scout Gain a number of ranks in Perception equal to your level.
Greater Bull Rush Combat Str 13, BAB +6, Powerful Maneuvers Enemies you bull rush provoke attacks of opportunity.
Greater Deflect Combat Shield Fighter Expend martial focus to apply two deflect feats to active defense instead of one.
Greater Demoralize Combat Int 13, BAB +4, Compelling Maneuvers Give a shaken opponent in the cowering condition.
Greater Dirty Trick Combat Dex 13, BAB +6 or Thievery 6 ranks, Deft Maneuvers Dirty trick penalty lasts 1d4 rounds.
Greater Disarm Combat Dex 13, BAB +6, Deft Maneuvers Disarmed weapons are knocked away from your enemy.
Greater Drag Combat Str 13, BAB +6, Powerful Maneuvers Enemies you drag provoke attacks of opportunity.
Greater Feint Combat Int 13, BAB +6, Compelling Maneuvers Enemies you feint or distract lose suffer the effect for 1 round.
Greater Grapple Combat Unarmed Combatant BAB +6, one Unarmed Combatant feat Gain the ability to pin opponents in a grapple.
Greater Overrun Combat Str 13, BAB +6, Powerful Maneuvers Enemies you overrun provoke attacks of opportunity.
Greater Reposition Combat Str 13, BAB +6, Powerful Maneuvers Enemies you reposition provoke attacks of opportunity.
Greater Shove Combat Brute Fighter Add 1/2 BAB to shove damage.
Greater Steal Combat Dex 13, BAB +6 or Thievery, Deft Maneuvers Enemies don’t notice theft until after combat.
Greater Sunder Combat Str 13, BAB +6, Powerful Maneuvers Enemies you reposition provoke attacks of opportunity.
Greater Trainer Combat Tame Tame Animal Increase the total HD you may have tamed by 1/rank of Animal Ken.
Greater Trip Combat Dex 13, BAB +6 or Thievery, Deft Maneuvers Enemies you trip provoke attacks of opportunity.
Group Charm Arcane Mind Your charms may affect multiple creatures.
Guardian Combat Guardian Style Gain a delayed damage pool, and either the challenge or patrol ability.
Guided Maneuver Combat Ride Ride Your mount may use your combat maneuver bonus and feats.
Hammer Training Combat Weapon Training Gain proficiency in hammers and chain weapons.
Hammer Combat Brute Fighter Creatures take damage when forced to move into wall or other creatures.
Hardened Shield Combat Your shield gains a hardness bonus equal to your BAB.
Harvest Parts Skill Survival 1 rank Use Survival skill to harvest poison or body parts from dead creatures.
Head Shot Combat Snipe Sniper Kill a target when dealing damage equal to 50% of its hp.
Heightened Awareness Skill Perception 1 rank Detect magical auras with Perception.
Hidden Appearance Skill Stealth 1 rank You may use Stealth in place of Deception checks to change your appearance.
Hidden Eyes Scout Lose the ability to Scout, but gain Active Camouflage.
Hidden Focus Combat Scout Regain martial focus when successfully hiding.
Hindering Projectiles Combat Snipe Sniper Leave projectiles stuck in the target to hinder its actions.
Hostile Movement Combat Brute Fighter May move creatures into dangerous spaces with combat maneuvers.
Identify Rhythms Combat Scout Gain AC bonus against scouted creatures.
Identify Structural Hazards Skill Perception 1 rank Use Perception in place of Lore when identifying hazards.
Illusionary Disguise Arcane Illusion Trickster Make a creature and object appear as something or someone else
Illusionary Odor Arcane Illusion Sensory Trickster Add smell and taste to your illusions.
Illusionary Sound Arcane Illusion Sensory Trickster Add sound to your illusions.
Illusionary Touch Arcane Illusion Sensory Trickster Add feeling of touch or pain to your illusions.
Improved Acid Flask Combat Alchemist Create an acid flask with improved damage.
Improved Alchemist Fire Combat Alchemist Create an alchemist fire with improved damage.
Improved Bottled Lightning Combat Alchemist Create bottled lightning with improved damage.
Improved Flash Powder Combat Alchemist Create flash powder which blinds all within a 10-ft. radius.
Improved Fuse Grenade Combat Alchemist Create a fuse which deals 4d6+ damage within a 20-ft. radius after 1d3 rounds delay.
Great Fortitude, Improved Great Fortitude Once per day you may reroll a Fortitude save
Improved Initiative +4 bonus on initiative checks
Iron Will, Improved Iron Will Once per day you may reroll a Will save
Improved Itching Powder Combat Alchemist Create an itching powder which causes a -2 penalty to most rolls.
Lightning Reflexes, Improved Lightning Reflexes Once per day you may reroll a Reflexes save
Improved Shield Bash Combat You do not lose your shield bonus when shield bashing.
Improved Sneezing Powder Combat Alchemist Create an sneezing powder which causes opponents to lose their standard action.
Improved Tanglefoot Bag Combat Alchemist Create an tanglefoot bag which immobilizes an opponent.
Improved Thunderstone Combat Alchemist Create an tanglefoot bag which immobilizes an opponent.
Influence Combat Int 13, Deception 6 ranks, Compelling Maneuvers Influence an opponent’s actions.
Infuse Item Arcane Item Creation Caster level 1st, Store Spell Infuse armors, rings, shield, weapons and other items with permanent magic.
Inspired Surge Arcane Wild Magic Casting class feature Increase wild magic chance by 100% to add a feat to a magical effect.
Interposing Shield Combat Shield Fighter Creatures protected by your active defense gain damage reduction.
Iron Will +2 bonus on Will saving throws
Jarring Block Combat Deflect Shield Fighter When an enemy misses, make a disarm attempt.
Kinetomancer Arcane Force School Gain the ability to lift and move objects through magic.
Lancer Combat Gain the ability to impale your opponents.
Larger Creation Arcane Creation Creator Double the size of the objects you can alter or create.
Lasting Morale Maneuvers Combat Int 13, BAB +6, Compelling Maneuvers Antagonize and demoralize effects last for 1d4 rounds.
Leadership Combat Leadership Style Gain a cohort or a group of followers
Lightning Reflexes +2 bonus on Reflex saving throws
Limited Creation Creator Lose the ability to Alter or Create
Lingering Illusion Arcane Illusion Trickster Maintain an illusion without concentration.
Lookout Combat Ride Tame Share your Perception checks with your animal allies.
Lurker Skill Stealth 1 rank Blindsight and other special senses don't automatically foil your Stealth.
Manipulate Aura Arcane Illusion Trickster Change or hide a creature or object’s magical aura.
Manyshot Combat Dex 17, BAB +6, Barrage Shoot two arrows simultaneously.
Mass Handle Combat Tame Tame Animal Handle or push an additional tame creature with the same action.
Material Focus Creator Only create and alter objects of a single substance
Meat Shield Combat Ride Ride Use your mount as total cover against a ranged attack.
Mentalist Arcane Mind School Gain the ability to cast charms.
Metal Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate metal.
Monster Tamer Tame Animal Lose ability to tame animals, but tame a different creature type.
Muscular Surge Combat Brute Fighter Temporarily increase your strength bonus by up to you base attack bonus.
Necromancer Arcane Death School You can reanimate the dead and make ranged negative energy attacks.
Necromantic Limit Necromancer Lose the ability to Ghost Strike or Reanimate
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Obscure Senses Arcane Illusion Trickster Make creatures and objects harder to see.
Offensive Rider Ride Lose the cover or defensive rider reactions, but gain Skirmish Rider.
Open Hand Combat Unarmed Combatant Becomes an unarmed combatant and trip opponents as a move action.
Pack Attack Combat Tame Tame Animal Increase the bonus from flanking with your tamed creatures by +2.
Panacea Combat Alchemist Create a potion to remove a single negative condition.
Parting Shot Combat Dex 13, BAB +6, Dodge, Sniper, Shoot On The Run Make a ranged attack when withdrawing.
Patrol Combat Guardian Guardian Gain the ability to extend your threatened area.
Perfect Shot Combat Sniper Re-roll a result of 1 on a ranged attack roll once per round.
Perpetual Motion Combat Manhandle Brute Fighter Further move a foe you've moved with a combat maneuver.
Piercing Eye Combat Scout Reduce an opponent's AC bonus from concealment.
Piercing Shot Combat Snipe Sniper Hit a second target behind your first target.
Pinning Shot Combat Snipe Sniper Immobilize a target with a ranged attack, in addition to your normal damage.
Plant Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate plants.
Point-Blank Master Combat Barrage, Weapon Focus, Weapon Specialization with the selected weapon group Do not provoke attacks of opportunity while firing with ranged weapon.
Poisoner Combat Learn to brew poisons.
Polearm Training Combat Weapon Training Gain proficiency in various spears and polearms.
Powerful Charm Arcane Mind Gain ability to cast Powerful charms.
Powerful Maneuvers Combat Str 13 You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers.
Punch Block Combat Shield Fighter Replace your AC score with the result of an attack roll.
Purposeful Training Combat Tame Tame Animal Grant a tamed creature a general purpose, and learn to retrain skills and feat.
Push Shot Combat Snipe Sniper Bull rush with a ranged attack, in addition to normal damage.
Quick Draw Combat BAB +1 Draw your weapons as a free action.
Quick Force Combat Brute Fighter Make Bull Rush, Drag and Reposition as move or swift action.
Ranged Illusion Arcane Illusion Trickster Increase the distance by which you may manifest an illusion or trick.
Ranged Mind Arcane Mind Increase the range you may charm targets by 1 step.
Rapid Handle Ride Skill Tame Animal Ken 1 rank Reduce the time required to handle or push an animal ally by 1 step.
Rapid Reload Combat Reload a crossbow or firearm quickly.
Rapid Trap Placement Combat Trapper Decrease the time to place a trap by 1 step.
Reactive Defense Combat While your doing total defense, you may make attacks of opportunity against creatures that miss you.
Redirecting Shield Combat Deflect Shield Fighter When an enemy misses redirect the attack to another creature.
Reflexive Stealth Combat Scout Hide when avoiding an area attack, even if in the open.
Ride Combat Ride Improves your ability to ride animals.
Run Run at 5 times your normal speed.
Sacrificial Shield Combat Deflect Shield Fighter Make an attack hit your shield instead of you.
Scoundrel Combat Become adept at using the Dirty Trick and Steal combat maneuvers.
Scout Combat Gain the ability to identify a creature’s weaknesses using Perception.
Sense And Resist Scrying Combat Scout Detect scrying attack against or near you.
Shapeshifter Alteration Arcane School You gain the power to shapeshift yourself and others.
Shattering Shot Combat Snipe Sniper Sunder with a ranged attack.
Shield Fighter Combat Actively increase your shield bonus against attacks.
Shield Shot Combat Snipe Sniper When hitting an enemy with a shield, the shield is disabled in addition to normal damage.
Shield Skate Combat Shield Fighter Use shield to gain a 10 ft. speed bonus, and make Overrun attempts against creatures in your path.
Shielded Focus Combat Shield Fighter Regain martial focus when an attack misses an active defense recipient, or when you fight defensively.
Shift Weight Combat Brute Fighter Make Bull Rush, Drag and Reposition as reactions or when enemy fails attack.
Shoot On The Run Combat Dex 13, BAB +4, Dodge, Sniper Make ranged attack at any point during movement.
Sight Beyond Sight Combat Scout Temporarily gain blindsense or blindsight.
Silence Arcane Illusion Trickster Suppress the ability to make noise.
Simple Weapons Training Combat Weapon Training Gain proficiency in various simple bludgeoning weapons.
Skill Focus Skill +3 bonus on one skill
Skirmish Rider Combat Ride Ride You and your mount may attack during movement.
Smash Combat Brute Fighter Gain bonuses of light weapons or unarmed strike when doing bull rush, drag, overrun and reposition.
Smashing Counter Combat Deflect Shield Fighter When an enemy misses, make a shield bash.
Sniper Shot Combat Sniper Add two snipe feats to a deadly shot.
Sniper Combat Make a deadly shot for +1d10 damage, and shoot into melee without penalty.
Somnambulance Combat Scout Ignore the penalties of being asleep.
Spirited Runner Dex 15, Endurance You can turn while running.
Spring Attack Dex 13, BAB +4, Dodge Move before and after a melee attack
Stampede Combat Brute Fighter Count as trained when make Bull Rush or Overrun as part of a charge.
Steady Handler Combat Ride Tame Expend martial focus to take 15 on an Animal Ken checks.
Steady Shot Combat Snipe Sniper Ignore all cover and concealment less than 100%.
Step Up BAB +1 Take a 5-foot step as an immediate action
Store Spell Arcane Item Creation Caster level 1st Create magic scrolls and potions.
Street Training Combat Weapon Training Gain proficiency in various light and nonlethal weapons.
Subtlety Arcane Mind Your targets may not notice failed charm attempts.
Sudden Acuity Combat Scout Gain bonus to Perception checks equal to 1/2 your ranks in Stealth when scouting or doing active Perception.
Tame Animal Combat Tame Improves your ability to tame animals.
Target Weakness Combat Scout Change your weapon damage type against scouted creatures with vulnerabilities or resistances.
Targeted Assault Combat Sniper Ignore part of a target's resistance or hardness.
Threading The Needle Combat Snipe Sniper Dazzle or blind targets with a ranged attack in addition to normal damage.
Throwing Weapon Training Combat Weapon Training Gain proficiency in wide variety of throwing weapons.
Thunder Blast Arcane Blast Type Destruction Battle Mage You can deafen enemies with your sonic blasts
Toughness +3 hit points, +1 per Hit Die beyond 3.
Track The Scene Skill Perception 1 rank, Tracker Gain a bonus to Perception when following tracks, and gain more information about the tracked creatures.
Tracker Skill Perception 1 rank Allows you to follow tracks when the DC is higher than 10.
Trap Technician Combat Snipe Sniper Disable devices and jam locks with a ranged attack.
Trap Wielder Combat Trapper Apply a trap directly against a creature.
Trapper Combat Set up snares and improvised dart traps.
Trickster Arcane Illusion School You can create simple silent illusions.
Trip Shot Combat Snipe Sniper Trip a target with a ranged attack, in addition to your normal damage.
Unblockable Combat Sniper Bypass effects that would block your ranged attack.
Uncanny Dodge Combat Scout Gain the uncanny dodge or improved uncanny dodge ability.
Unimpeded Positioning Combat Scout Ignore non-magical difficult terrain, and move 10 ft. when reloading a weapon.
Unstoppable Combat During a charge bypass creatures and burst through obstacles
Vaulting Flank Combat Ride Ride Train your mount in a technique to fight foes while flanking with you.
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack.
Vivomancer Arcane Life School Gain the ability to cure and invigorate creatures.
War Mage Arcane School War Gain the ability to create magical totems.
Warleader Combat Learn to employ shouts and tactics, and gain training in Diplomacy.
Water Geomancy Arcane Geomancy Geomancer Gain the ability to manipulate water.
Weapon Focus Combat BAB +1 +1 bonus on attack rolls for weapons from a single weapon group.
Weapon Shot Combat Snipe Sniper Disarm a target with a ranged attack, in addition to your normal damage.
Weapon Specialization Combat BAB +4, Weapon Focus with the selected weapon group Gain +2 damage when using chosen weapon group.
Wild Rider Combat Ride Tame Ride Any creature you mount counts as tame and combat trained.
Wind Reader Combat Scout Half the penalties to ranged attacks inflicted by wind, rain, or other weather.
Wrestling Combat Unarmed Combatant Becomes an unarmed combatant and snag opponents as a swift action.